Part of the work I’ve done from 2021.3 to 2022.4 at Perfect World

Left: no AA, Mid: MSAAx4, Right: TAA

Anti-ghosting mask visualization

TAA for Unity SPP

TAA implementation for in-house Unity render pipeline.

Constructed motion vector pass and added to the pipeline.

AA Quality improvement tricks based on unity HDRP, Unreal, inside TAA source code.

Anti-ghosting, vertex animation, and UV scrolling support based on Naughty Dog’s 2016 slides.

Reference:

Temporal Antialiasing In Uncharted 4, Ke Xu

Temporal Reprojection Anti Aliasing in INSIDE, Lasse Jon Fuglsang Pedersen

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PrimeEngine Feature Showcase 2022.8-2022.12

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Volumetric Cloud System for Mobile, 2021.3-2022.4