Main Demo:
Additional Demos:
PrimeEngine Feature Showcase
My final project for CSCI-522(Game Engine) class taught by Artem Kovalovs.
I was given an engine developed by Artem years ago with limited features.
I focused on extending the graphics quality and usability, features added work with DX11 API.
Features developed:
- Environment map baking
- Irradiance map baking
- PBR with metallic workflow
- Bloom
- HDR and post-exposure
- Frustum culling
Tools added to the engine:
- Imgui integration
- input system and input polling
- camera controller
- camera manager for saving and loading camera information
- texture format support with DirectXTex