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PrimeEngine Feature Showcase

My final project for CSCI-522(Game Engine) class taught by Artem Kovalovs.

I was given an engine developed by Artem years ago with limited features.

I focused on extending the graphics quality and usability, features added work with DX11 API.

Features developed:

- Environment map baking

- Irradiance map baking

- PBR with metallic workflow

- Bloom

- HDR and post-exposure

- Frustum culling

Tools added to the engine:

- Imgui integration

- input system and input polling

- camera controller

- camera manager for saving and loading camera information

- texture format support with DirectXTex

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TAA & Motion Vector for Unity SRP 2021.3-2022.4